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Heavenly Citation

Name

Inspector Zhang Wufen

Title

"Heavenly Citation"

Sex

Male

Ideology

Confucianism, Animism

Age

30

Temperment

Nonthreatening (+1 Persuasion, -1 Bravado)

Nationality

Manchu

Background

Shaman/Beaureacrat

Class

Gentleman /Adept

Trigrams: 8 points

Vigor: 2

Vitality: 1

Finesse: 2

Perception: 1

Wisdom: 3

Cunning: 2

Grace: 3

Valor: 2


Hexagrams: 32 Points

Martial Skills

Subtle Skills

Civil Skills

Technical Skills

Mystical Skills

Hand to Hand

Rank:

(Vig+Vit): 3

Total: 3

Stealth

Rank:

(Fin+Pe): 3

Total: 3

Bravado

Rank:

(Val+Gra): 5

Total: 4

Engineering

Rank:

(Wis+Cun): 5

Total: 5

Internal Alchemy

Rank:

(Vit+Pe): 2

Total: 3

Melee

Rank: 4

(Vig+Fin): 4

Total: 8

Sleight of Hand

Rank:

(Fin+Gra): 5

Total: 5

Persuasion

Rank: 3

(Wis+Gra): 6

Total: 10

Craftsmanship

Rank:

(Fin+Wis): 5

Total: 5

Shamanism

Rank: 4

(Wis+Val): 5

Total: 10

Sharpshooting

Rank:

(Pe+Fin): 3

Total: 3

Athletics

Rank:

(Vig+Vit): 3

Total: 3

Deception

Rank: 3

(Cun+Gra): 5

Total: 9

Alchemistry

Rank:

(Wis+Pe): 4

Total: 4

Mentalism

Rank:

(Gra+Pe): 4

Total: 5

Explosives

Rank:

(Pe+Val): 3

Total: 3

Acrobatics

Rank:

(Vig+Fin): 4

Total: 4

Empathy

Rank: 3

(Pe+Gra): 4

Total: 8

Medicine

Rank:

(Wis+Fin): 5

Total: 5

Sorcery

Rank:

(Val+Cun): 4

Total: 5

Evasion

Rank: 4

(Vig+Pe): 3

Total: 7

Awareness

Rank:

(Pe+Cun): 3

Total: 3

Law

Rank: 4

(Wis+Gra): 6

Total: 11

Piloting

Rank:

(Fin+Val): 4

Total: 4

Geomancy

Rank:

(Pe+Wis): 4

Total: 5

Initiative

Rank:

(Val+Fin): 4

Total: 4

Animal Handling

Rank:

(Gra+Val): 5

Total: 5

Streetwise

Rank:

(Cun+Gra): 5

Total: 6

Security

Rank:

(Fin+Cun): 4
Total: 4

Breath

Rank: 2

(Vit+Wis): 4

Total: 7

Fortitude

Rank: 2

(Val+Vit): 3

Total: 5

Survival

Rank:

(Cun+Vit): 3

Total: 3

Scholarship

Rank: 3

(Wis+Cun): 5

Total: 9

Resources

Rank:

(Cun+Gra): 5

Total: 5

Fortune

Rank:

(Val+Wis): 5

Total: 6

Armaments:

Weapon

Attack/Parry

Damage

Range

Concealment

Notes

Thermal Straightsword

10C

7C

Melee

No

Ignores Armor

Flaming Straightsword

10C

7C

Melee

No

On Fire

Electrified Straightsword

10C

7C+2C

Melee

No

Electrified

Straightsword-Pistol

9C

8C(+4C)

Melee

No

Shoots bullets

Mechanical Straightsword

10C

7C+2C

Melee

No

Super Loud

Poison Straightsword

10C

8C(+7C)

Melee

No

Poisonous

Straightsword-Whip

Whip Form

10C

11C

7C

6C

Melee

Yes

Turns into a whip

Collapsing Sword

10C

8C

Melee

Yes

Concealable

Languages Spoken: Chinese, Manchu, Mongolian.

Scripts Read: Chinese, Manchu, Classical Chinese, Mongolian, Tibetan, Sanskrit, Latin.

Notable Equipment and Resources:
Collection of Ridiculous Swords:
Inspector Zhang took up collecting swords as a hobby related to his love of fencing, and before he knew it, his friends and collegues were constantly giving him new ones as gifts, usually when seeking some kind of favor. He usually only carries one or two of them on his person, leaving the others in a special carrying case on his horse. They are as follows:

Straightsword-Whip: This sword was a gift from Flying Fox, who told him "it just seemed so you", and most likely stole it. With the flick of a switch, this sword can break apart into seven segments, connected by a flexible but high-strength wire. When broken apart as such, it functions as a very sharp chain whip. With the flick of another switch, the segments pull back together into a single blade. Flaming Straightsword: This sword was a gift from Shooting Star, who told told him to "stab the bastards on fire". This sword has a reserve of highly flammible fuel in it's hilt, a flint lighter in it's crossguard, and a series of grooves along the blade which cause it dispense readily. Damage from this sword sets enemies on fire.

Electric Straightsword: This sword was a gift from Awakened Polarity, who "just really wanted to see how it would work." The blade is made of a highly conductive metal, and has a high-powered capacictor in it's hilt. When activated, it deals an extra 2C of stunning damage.

Straightsword-Pistol: This sword was a gift from Cloud-Breaking Eagle, with the advice that "a sword that can't shoot is hardly a sword at all."This sword has a single-shot smoothbore pistol built into the hilt, with the barrel running parallel to the blade. It's unfortunate that Zhang is such an atrocious sharpshooter. Whenever Zhang lands a critical hit, he is able to stab and shoot his foe at the same time, dealing an extra 4C of damage.

Poison Straightsword: This sword was a gift from Doctor Hu, with the instructions "try not to kill yourself." The blade is coated in a powerful neurotoxin, applied via the a resevoir in the sword's handle. The toxin deals an extra 7C poison damage, which takes effect the round after the target has been struck.

Mechanical Straightsword: This sword was a gift from Iron Pen, and is by far the most loud an ostentatious of Inspector Zhang's collection, beating out even the fire sword. It has a blade like a long thin chainsaw, with sharp chains spinning round the edge of the blade. When activated, it deals an extra 2C of wounding damage. There is a poem carved along the blade, that reads: “The double-edged sword cuts both ways/ the double-faced man cut from from both sides/Try not to cut your own head off.” Zhang and Iron Pen do not exactly like each other.

Collapsing Straightsword: This sword was a gift from Jade Butterfly, who presented with a sly mile and a nod. It is Zhang's backup sword, which collapses down into it's own hilt, allowing Zhang to easily hide it up his sleeve or under his robe. This is a good thing, as he is not always able to carry all those other ridiculous swords on him.

Thermal Straightsword; This sword superheats, letting it cleave through armor. It ignores the first two points of armor. The sword was a gift from Devil in the Wind, who in turn stole it off of a dead body.

Horse: Supposedly, this horse was a "gift" from a local deity seeking a favorable review, and is a dragon that was turned into a horse as punishment; most likely, it is just a very smart horse. It's name is Thunderbolt.

Smaller Briefcase: Of course. What kind of official would he be without a whole mess of liscenses, forms, and other mysterious scrolls.

Larger Briefcase: This one, as you suspected, is full of swords. When deployed, it folds out into a tree-like stand, presenting all eight swords for easy access. Money: Inspector Zhang is good at appearing wealthy, but is actually substantially in debt. As it turns out, appearing wealthy is expensive.


Talents: 8

Friends in High Places!

Requirements: Law 2

You are exceptionally well connected in the government. Whenever you need a clerk, detective, bureaucrat, or similar official ally, you know a guy who you are on reasonably good terms with.

Forgery!

Requirement: Law 4

You are well enough versed in law and bureaucracy that you can easily fake official seals, paperwork, passports, and so on. When faking a form, make a Scholarship check to determine it's apparent authenticity; anyone who examines it must make an opposed Scholarship check to see the forgery for what it is.

Call the Spirits!

Requirements: Shamanism 1

You may consult with divine entities for advice, including celestial beureaucrats, local deities, weather gods, and even demons. The manifestation of the spirit may can take many forms; it may speak to the Shaman through fever dreams, speak to him through another's body (or through his own voice), or even appear directly before him. Said spirits may confer knowledge and information that only they possess, but do not have to; they must be dealt with just the same as human contacts. Speak with the Dead!Requirements: Shamanism 1 You can summon the ghosts of the dead to speak with. The ghosts may appear before you while invisible to others, speak through their own dead body, or may speak directly through your own mouth. The difficulty of summong the spirit depends on it's age, according to the following table:

Time since death

Successes Needed

One Day

2

One Month

3

One Year

4

One Hundred Years

6

Over a Hundred Years

8

Walk with the Ancestors!

Requirements: Shamanism 2

The shaman can summon a benign spirit to take control of his body and do what he can not. Though ones own ancestors are the most common benficiaries, any manner of spirit may be called. By spending a point of Breath, the shaman may add his Shamanism skill ranks (in this case, four coins) to one skill he possesses for the duration of one scene. During this time, he shares control of his body with the other spirit, and may behave erratically.

Exorcism!

Requirements: Shamanism 2

You can dispel curses and drive out spirits. Spend a point of Breath, and make a Shamanism check. In the case of curses, anyone suffering from a lingering effect Sorcery talent (such as Evil Eye, Contagion, or Sealing the Senses) can be reversed if the Shamanism check exceeds a Sorcery check made by the Sorcerer. Certain talents for other skills (such as Walk with the Ancestors) may also be affected by this talent.
This ability can also be used to banish evil spirits. When confronted with a demon, ghost, vampire, or otherwise spiritual entity, the shaman may spend a point of Breath to make an Exorcism check against it, opposed by the spirit's fortitude. Spirits possessing mortals are driven out if they fail; demons and undead take damage as per normal, with the Exorcism check counting as the damage roll.

Leave the Body!

Requirements: Shamanism 3

You can leave your body behind, exploring the physical world as a spirit. To do so, the Shaman first enters into a deep trance. His spirit moves freely, walking through walls and barriers. The spirit is generally undetected, though someone trained in Shamanism, Mentalism, Awareness, or Empathy may be able to notice them. The spirit can sometimes enter the dreams of sleeping individuals to pass along messages. While using this talent, the physical body remains inert and vulnerable. Should the body be moved, the soul may have difficulty returning; likewise, cunning sorcerers or shamans may be able to trap the wandering soul, keeping it from returning.

Steal the Body!

Requirements: Shamanism 4

You can forcibly possess the body of someone else. In order to use this talent, you must first exit your own body, via the Leave the Body talent. Spend a point of Breath, and select a target whom your spirit can see. Make a Shamanism check, opposed by your target's Fortitude, Awareness, or Empathy. If successful, you take full control of the target's body. The original spirit is still present, but is rendered a silent observer in their own body. During this time, the Shaman's body is still vulnerable, and may die. Many a devious Shaman have used this ability to extend their own life, hopping from one body to another across the generations. The controlling spirit can only be removed via the Exorcism talent; at the Narrator's discretion, acts that run intensely contrary to the host's will (such as killing their own family) may allow the host a second check to regain control of their body. Counter: If someone attempts use Possession on another Shaman trained in this ability, the target may spend a point of Breath and roll their own Shamanism check to trap the attacking spirit. If successful, then it is the attacker's soul that is trapped in the defender's body, instead of vice-versa.

Biography:

Though he seems impecably Chinese, Zhang Wufen was actually born in rural Manchuria, the son of a shamaness. From her, he learned the secret to dealing with gods and spirits:
Don't put up with their horseshit.

He was trained in the shaman's arts: how to summon gods, how to cross into the land of the dead, how not to be intimidated by their bluster. He eventually made his way to the capital where he studied the writings of Confucius. He passed his official exams with flying colors, quickly rising to the rank of "Inspector Over Ghosts and Spirits." His duties involved reviewing village and city gods, assessing their performances for their communties, and assigning punishments for those who had performed poorly: suspension of sacrifices, sometimes even destruction of temples.

His career has left him with a litany of gods and spirits who owe him favors, and that can be called upon at any given time.

Personality: Zhang has a very high opinion of himself, as should be expected from a man who bosses around deities. He can easily come off as condescending, which is only sometimes unintentional. He is less radical than most of his colleagues, believing that corruption must be reformed both from within and from without. As such, he rather dangerously plays both sides of the law, both as knight errant and official.

Appearance: Zhang's high opinion of himself is reflected in his dress, and he tends to wear brightly colored and lavishly embroidered silks. He unfortunately suffers from nearsightedness, and wears glasses to corect his vision.

Playstyle: Zhang is a magic-based social character. His career has left him with a litany of gods and spirits (as well as mortals) who owe him favors, whom he can call on at any point. . His high social standing makes it easier for him to access people and places he otherwise might not be able to. He also has quite a talent for swordplay, and fancies himself quite a fencer; as a result, he is constantly being bribed with various cutting edge swords by friends seeking favors, and carries all of them around in a briefcase.

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