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The Miraculous Hand

Name

Doctor Hu Wenxiao

Title

"The Miraculous Hand”

Sex

Male

Ideology

Muslim

Age

35

Temperment

Sly (+1 Deception, -1 Bravado)

Nationality

Hui (Chinese Muslim)

Class

Gentleman/Inventor


Trigrams: 16 points

Vigor: 2

Vitality: 2

Finesse: 2

Perception: 2

Wisdom: 3

Cunning: 2

Grace: 2

Valor: 1

Hexagram Skills:

Martial Skills

Subtle Skills

Civil Skills

Technical Skills

Mystical Skills

Hand to Hand

Rank: 4

(Vig+Vit): 4

Total: 8

Stealth

Rank: 3

(Fin+Cun): 4

Total: 7

Bravado

Rank:

(Val+Gra): 3

Total: 2

Engineering

Rank:

(Wis+Cun): 5

Total: 6

Internal Alchemy

Rank:

(Vit+Pe): 4

Total: 4

Melee

Rank:

(Vig+Fin): 4

Total: 3

Sleight of Hand

Rank: 3

(Fin+Gra): 4

Total: 7

Persuasion

Rank: 2

(Wis+Gra): 5

Total: 8

Craftsmanship

Rank:

(Fin+Wis): 5

Total: 6

Shamanism

Rank:

(Wis+Val): 4

Total: 4

Sharpshooting

Rank: 3

(Pe+Fin): 4

Total: 7

Athletics

Rank:

(Vig+Vit): 4

Total: 4

Deception

Rank: 3

(Cun+Gra): 4

Total: 9

Alchemistry

Rank: 2

(Wis+Pe): 5

Total: 8

Mentalism

Rank:

(Gra+Pe): 4

Total: 4

Explosives

Rank:

(Pe+Val): 3

Total: 3

Acrobatics

Rank:

(Vig+Fin): 4

Total: 4

Empathy

Rank: 2

(Pe+Gra): 4

Total: 7

Medicine

Rank: 4

(Wis+Fin): 5

Total: 10(12)

Sorcery

Rank:

(Val+Cun): 3

Total: 3

Evasion

Rank: 4

(Vig+Pe): 4

Total: 8

Awareness

Rank:

(Pe+Cun): 4

Total: 4

Law

Rank:

(Wis+Gra): 5

Total: 6

Piloting

Rank:

(Fin+Val): 3

Total: 4

Geomancy

Rank:

(Pe+Wis): 5

Total: 5

Initiative

Rank:

(Val+Fin): 3

Total: 3

Animal Handling

Rank:

(Fin+Pe): 4

Total: 4

Streetwise

Rank:

(Cun+Gra): 4

Total: 5

Security

Rank:

(Fin+Cun): 4

Total: 5

Breath

Rank:

(Vit+Wis): 5

Total: 5

Fortitude

Rank: 2

(Val+Vit): 3

Total: 5

Survival

Rank:

(Cun+Vit): 4

Total: 4

Scholarship

Rank: 2

(Wis+Cun): 5

Total: 8

Resources

Rank:

(Cun+Gra): 4

Total: 5

Fortune

Rank:

(Val+Wis): 4

Total: 4




Weaponry:

Weapon

Precision

Power

Range

Notes

Unarmed

10C

7C or 12C (poison)

melee

Dart Thrower

9C

12C (Poison)

Medium

Toxins

Languages: Mandarin, Hindi, English, Tibetan.

Scripts: Chinese, Classical Chinese, Latin, Sanskrit.

Notable Equipment and Resources: Clinic: Doctor Hu lives in and works out of tis modest medical clinic. It is stocked with a full chemical and pharmeceutical laboratory.

Hypodermic Needles: Doctor who keeps a number of hypodermic syringes on him, injected with various drugs of choice. With them, he can deliver poison via a hand to hand attack in place of doing damage.

Needle Thrower (2 taels): This tiny device is hidden inside the sleeve, and can fire a poiso needle with a flick of the wrist. It's Doctor Hu's preferred means of delivering poison in combat.

Autocycle: The Doctor's preferred way of getting around the city. It even has a sidecar specifically for transferring injured patients.

Respirator (1 tael cash): Given his proclivity towards poison gases, he keeps one of these on him at all time. When worn, it grants a +4 bonus to Fortitude against chemical weapons.

Vast Array of Drugs and Poisons: Doctor Hu, being the upstanding medical professional he is, keeps a wide variety of drugs, toxins, and similarly dubious substances on him at all times. Via the Prepared Pharmacist talent, he pretty much always has the poison he needs on hand.

Money: Doctor Hu is a well-off fellow, with 22 taels of silver to his name.


Talents:Boxing Style: Praying Mantis!

You have trained in Praying Mantis Boxing, a Northern Shaolin style that emphasizes grappling, trapping, and locking. It grants a +2 bonus to attack Precision and a +1 bonus to damage.

Binding and Tearing the Limbs!

Requirements: Hand to Hand 3

You can break a foe's limbs with devious hand to hand to techniques. Spend a point of Breath, and make a Hand to Hand attack as normal, but do not roll damage. If you succeed, your target is automatically suffers a moderate wound, and loses the use of the limb you break. A character with a broken arm cannot wield a weapon with that arm (and drops any weapon he might have been holding in that arm), and a character with a broken leg moves at half his movement speed.

Sealing the Life's Breath!

Requirements: Hand to Hand 3

You can cut off the blood flow to your foe's brain, rendering even the toughest foes unconscious. To use this Talent, you must have either already pinned your foe via Hand to Hand in the previous round, or be approaching them unawares via the Stealth skill. Spend a point of Breath and make a Hand to Hand check opposed by your foes Fortitude; if you succeed, they are rendered unconscious. If you fail, nothing happens, but you may try again on the next round.

Entering the Spider's Web!

Requirements: Hand to Hand 4

You can exploit your opponent's attacks to launch your own. Whenever you successfully parry an attack with your Hand to Hand skill, you may spend a point of Breath to immediately counter with either a throw, disarm, or pin.

Master of the Deadly Venoms!

Requirements: Medicine 3

You are capable of creating drugs and poisons that deal multiple effects simultaneously. You can create poisons that deal two effects at the same time, such as a nectotoxin that also acts as a sedative, or a neurotoxin that also induces hallucinations.

Poison Hand Technique!

Requirement: Medicine 4

You're a master of dianxue, the art of using acupressure and acupuncture points to manipulate a foe's nervous functions. By spending a point of Breath, you can mimic the affect of any drug or poison via a Hand to Hand or Melee attack, without needing to have any of said drug or poison on in your possession. The attack does not deal normal damage, but instead deals Poison damage is equal to your Medicine total.

Prepared Pharmacist!

Pharmacology: 2

You always keep poisons and drugs on hand. By paying the full price of the item, you can make retroactive craft checks pharmocological items to have the desired item on your person when you need it.

Biochemist!

Requirements: Medicine 2

Your understanding of chemistry augments your knowledge of Medicine. You may add your Alchemistry skill ranks to your Medicine total.

Common Poisons by desired effect:

Type

Effect

Cost (per dosage)

Creation

Neurotoxin

Damage

250 cash

Medicine

Sedative

Unconsciousness

250 cash

Medicine

Necrotoxin

Continuous Damage

500 cash

Medicine

Nauseant

Nausea

250 cash

Energy Blocker

Stop Expenditure of Breath

250 cash

Medicine

Blinding Agent

Blindness

100 cash

Medicine

Hallucinogenic

Hallucinations

500 cash

Medicine

Hypnotic

Suggestibility

500 cash

Medicine

Nerve Toxin: These neurotoxins are often distilled from insect and animal venoms. They shut down motor functions, making movement difficult, and eventually inducing paralysis. They deal damage as per normal weaponry, and are the most common type of poison used in combat.

Sedative: These drugs cause the target to lose consciousness. Typically administered in food or drink, the target must pass Fortitude check or fall unconscious. Such drugs are naturally counteracted by adrenaline, and as such, cannot be used in combat.

Necrotoxin: These are insidious poisons that burn or rot away the vital organs from within. Each round the target has the necrotoxin in their system, they take a light wound. The necrotoxin will continue to damage the victim until they are either treated or fall comatose.

Nauseant: These poisons are often distilled from poisonous plants, and induce severe nausea, vertigo, or pain. The afflicted target must make a Fortitude check each round in order to act until the poison is purged.

Energy Blocker. These poisons inhibit the natural flow of vital energy through the body. When struck, the target must make a Fortitude save; if they fail, they lose the ability spend Breath until until healed.

Blinding. These poisons temporarily deprive one of sight. The target must pass Fortitude check or lose use of their sight for the rest of the scene. These toxins are usually deployed as a gas or powder thrown in the eyes.

Hallucinogenic: These drugs cause the target to hallucinate and behave erratically, sometimes causing fear, anxiety, or giddiness. Each round, the target must a Fortitude check in order to act rationally; a player who fails this save will be placed under the control of the Narrator for that round.

Hypnotic: Truth Serums and other such drugs render the brain loose and suggestible. A target who fails their fortitude save when afflicted with a hypnotic is incapable of making deception checks or empathy checks, rendering them easily manipulated incapable of not telling the truth.

Biography:

Doctor Hu is a supremely educated and worldly man. In his youth, he wandered the earth, studying the medical techniques of China, India, Japan, and even the surgery of the western barbarian nations. In this same time, he found himself inexorably drawn into the less refined study of unarmed combat; from Chinese boxing to western wrestling to the various strangulations arts that are so popular in Japan. At the end of his journey, he found himself ocne again in his native China.

Throughout his journey, he frequently found himself amongst the rabble of society, and seemed to find the jianghu calling to him on his return. Outlaws and knight-errants frequently find themselves in his care, having the injuries from their latest edventures tended.

Personality: Doctor Hu comes off as more than a bit pompous, and generally casts himself as the brains in any group he's a part of. He believes that God created all men with certain attributes, and his was being smarter than other men. He's a schemer and a thinker, and is usually of the opinion that people don't need to know why their doing what he tells them, so long as they do it. As a physician, he has terrible bedside manner. He is quite willing to help others, but tends to be a bit of an ass about it.

Appearance: Doctor Hu is a tall and well-kept fellow, usually dressed in white. He maintains a dignified affect, and his veneer of respectability usually aids him in his various infiltration activties.

Playstyle: Doctor Hu is a very versatile character, equally capable of stealth, combat, or social manipulation. His greatest talent lies in his mastery of drugs and poisons, which he brews with ease and can apply to all manner of missions. He is exceptionally well-versed in unarmed combat, which makes him ideal for going into dangerous situations where weapons cannot be taken. His skills at dianxue allow him to use his medicinal talents even when he is without his drugs and poisons, which is admittedly, not very often.

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